[This is preliminary documentation and is subject to change.]

World instance. Manages the player list, manages access/build security, stores metadata.

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)

Syntax

   
 C# 
public sealed class World : IClassy

Members

            
 All Members  Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AcceptPlayer(Player, Boolean)
AccessSecurity
Controls which players may access this world.
BackupEnabledState
Backup state. Use "Yes" to enable, "No" to disable, and "Auto" to use default settings. If setting to "Yes", make sure to set BackupInterval property value first.
BackupInterval
Timed backup interval. If BackupEnabledState is set to "Yes", value must be positive. If BackupEnabledState is set to "No" or "Auto", this property has no effect.
BackupsEnabled
Whether timed backups are enabled (either manually or by default) on this world.
BlockDB
BlockDB instance used to store/lookup block changes for this world.
BuildSecurity
Controls which players may build in this world.
ChangeMap(Map)
Creates a new World for the given Map, with same properties as this world.
ClassyName
Returns a nicely formatted name, with optional color codes.
CloudColor
Color of the clouds (RGB packed into an int). Set to -1 to use client defaults.
CountPlayers(Boolean)
Counts all players (optionally includes all hidden players).
CountVisiblePlayers(Player)
Counts only the players who are not hidden from a given observer.
DefaultBackupInterval
Default backup interval, for worlds that have BackupEnabledState set to "Auto".
DefaultBackupsEnabled
Whether timed backups are enabled by default for worlds that have BackupEnabledState set to "Auto".
EdgeBlock
The block which will be displayed in the background for the client.
EdgeLevel
Elevation of the "ocean" that surrounds maps. Set to -1 to use client default (halfway up the map).
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
FindPlayerExact(String)
Gets player by name (without autocompletion)
FindPlayers(Player, String)
Flush()()()()
Intiates a map flush, in which all block drawings are completed. All users are held in limbo until completion, and then resent the map.
FogColor
Color of the fog (RGB packed into an int). Set to -1 to use client defaults.
GenerateWoMConfig(Boolean)
Creates a WOM configuration string.
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetNextPatrolTarget(Player)
Selects the next player to teleport to while patroling. Sets target's LastPatrolTime automatically.
GetNextPatrolTarget(Player, Predicate<(Of <<'(Player>)>>), Boolean)
Selects the next player to teleport to while patroling. Includes additional inclusion check (predicate).
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Greeting
Message shown to players who join this map. Null if no message is set.
HasChangedSinceBackup
Whether the map was saved since last time it was backed up.
IsFlushing
Whether this world is currently being flushed.
IsFull
Whether the current world is full, determined by ConfigKey.MaxPlayersPerWorld
IsHidden
Whether the world shows up on the /Worlds list. Can be assigned directly.
IsLoaded
Whether the map is currently loaded.
IsLocked
Whether the world is currently locked (in read-only mode).
IsPendingMapUnload
Whether this world is currently pending unload (waiting for block updates to finish processing before unloading).
IsValidName(String)
Ensures that player name has the correct length (2-16 characters) and character set (alphanumeric chars and underscores allowed).
LoadedBy
Name of the player/entity who created this world, null if the player is unknown.
LoadedByClassy
LoadedOn
Date (UTC) that this world was created on.
LoadMap()()()()
Loads the map file, if needed. Generates a default map if mapfile is missing or not loadable. Guaranteed to return a Map object.
Lock(Player)
Locks the current world, which prevents blocks in the world from being updated.
LockedBy
The name of player/entity who last locked this world.
LockedOn
Date (UTC) when this world was last locked.
Map
Map of this world. May be null if world is not loaded.
MapChangedBy
Name of the player/entity who last loaded this map, Null if the player is unknown or if map has never been changed.
MapChangedByClassy
MapChangedOn
Date (UTC) of the most recent map change.
MapFileName
Returns the map file name, including MapPath.
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
World name (no formatting). Use WorldManager.RenameWorld() method to change this.
Players
Preload
Controls if the map should be loaded before players enter. Map is immediately loaded when Preload is set to true. Map is unloaded if Preloaded is set to false, and there are no players on this world.
ReleasePlayer(Player)
SaveBackup(String)
Makes a copy of the current map file associated with this world. This does NOT save map to disk, and does NOT guarantee that the most up-to-date copy of the map was backed up.
SaveMap()()()()
Forces the map to be saved to file. Acquires SyncRoot.
SkyColor
Color of the sky (RGB packed into an int). Set to -1 to use client defaults.
ToString()()()() (Overrides Object..::..ToString()()()().)
Unlock(Player)
Unlocks the current world, which allows blocks in the world to be changed once more.
UnlockedBy
The name of player/entity who last unlocked this world.
UnlockedOn
Date (UTC) when this world was last locked.

Inheritance Hierarchy

System..::..Object
  fCraft..::..World

See Also