[This is preliminary documentation and is subject to change.]
World instance. Manages the player list, manages access/build security, stores metadata.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.2 (0.6.3.2)
Syntax
| C# |
public sealed class World : IClassy
Members
| All Members | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| AcceptPlayer(Player, Boolean) | ||
| AccessSecurity | Controls which players may access this world. | |
| BackupEnabledState | Backup state. Use "Yes" to enable, "No" to disable, and "Auto" to use default settings.
If setting to "Yes", make sure to set BackupInterval property value first. | |
| BackupInterval | Timed backup interval.
If BackupEnabledState is set to "Yes", value must be positive.
If BackupEnabledState is set to "No" or "Auto", this property has no effect. | |
| BackupsEnabled | Whether timed backups are enabled (either manually or by default) on this world. | |
| BlockDB | BlockDB instance used to store/lookup block changes for this world. | |
| BuildSecurity | Controls which players may build in this world. | |
| ChangeMap(Map) | Creates a new World for the given Map, with same properties as this world. | |
| ClassyName | Returns a nicely formatted name, with optional color codes. | |
| CloudColor | Color of the clouds (RGB packed into an int). Set to -1 to use client defaults. | |
| CountPlayers(Boolean) | Counts all players (optionally includes all hidden players). | |
| CountVisiblePlayers(Player) | Counts only the players who are not hidden from a given observer. | |
| DefaultBackupInterval | Default backup interval, for worlds that have BackupEnabledState set to "Auto". | |
| DefaultBackupsEnabled | Whether timed backups are enabled by default for worlds that have BackupEnabledState set to "Auto". | |
| EdgeBlock | The block which will be displayed in the background for the client. | |
| EdgeLevel | Elevation of the "ocean" that surrounds maps. Set to -1 to use client default (halfway up the map). | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| FindPlayerExact(String) | Gets player by name (without autocompletion) | |
| FindPlayers(Player, String) | ||
| Flush()()()() | Intiates a map flush, in which all block drawings are completed.
All users are held in limbo until completion, and then resent the map. | |
| FogColor | Color of the fog (RGB packed into an int). Set to -1 to use client defaults. | |
| GenerateWoMConfig(Boolean) | Creates a WOM configuration string. | |
| GetHashCode()()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetNextPatrolTarget(Player) | Selects the next player to teleport to while patroling.
Sets target's LastPatrolTime automatically. | |
| GetNextPatrolTarget(Player, Predicate<(Of <<'(Player>)>>), Boolean) | Selects the next player to teleport to while patroling.
Includes additional inclusion check (predicate). | |
| GetType()()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| Greeting | Message shown to players who join this map.
Null if no message is set. | |
| HasChangedSinceBackup | Whether the map was saved since last time it was backed up. | |
| IsFlushing | Whether this world is currently being flushed. | |
| IsFull | Whether the current world is full, determined by ConfigKey.MaxPlayersPerWorld | |
| IsHidden | Whether the world shows up on the /Worlds list.
Can be assigned directly. | |
| IsLoaded | Whether the map is currently loaded. | |
| IsLocked | Whether the world is currently locked (in read-only mode). | |
| IsPendingMapUnload | Whether this world is currently pending unload
(waiting for block updates to finish processing before unloading). | |
| IsValidName(String) | Ensures that player name has the correct length (2-16 characters)
and character set (alphanumeric chars and underscores allowed). | |
| LoadedBy | Name of the player/entity who created this world, null if the player is unknown. | |
| LoadedByClassy | ||
| LoadedOn | Date (UTC) that this world was created on. | |
| LoadMap()()()() | Loads the map file, if needed.
Generates a default map if mapfile is missing or not loadable.
Guaranteed to return a Map object. | |
| Lock(Player) | Locks the current world, which prevents blocks in the world from being updated. | |
| LockedBy | The name of player/entity who last locked this world. | |
| LockedOn | Date (UTC) when this world was last locked. | |
| Map | Map of this world. May be null if world is not loaded. | |
| MapChangedBy | Name of the player/entity who last loaded this map,
Null if the player is unknown or if map has never been changed. | |
| MapChangedByClassy | ||
| MapChangedOn | Date (UTC) of the most recent map change. | |
| MapFileName | Returns the map file name, including MapPath. | |
| MemberwiseClone()()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| Name | World name (no formatting).
Use WorldManager.RenameWorld() method to change this. | |
| Players | ||
| Preload | Controls if the map should be loaded before players enter.
Map is immediately loaded when Preload is set to true.
Map is unloaded if Preloaded is set to false, and there are no players on this world. | |
| ReleasePlayer(Player) | ||
| SaveBackup(String) | ||
| SaveMap()()()() | Forces the map to be saved to file. Acquires SyncRoot. | |
| SkyColor | Color of the sky (RGB packed into an int). Set to -1 to use client defaults. | |
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| Unlock(Player) | Unlocks the current world, which allows blocks in the world to be changed once more. | |
| UnlockedBy | The name of player/entity who last unlocked this world. | |
| UnlockedOn | Date (UTC) when this world was last locked. | |
| UpdatePlayerList()()()() | Caches the player list to an array (Players -> PlayerList) |