[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "T:fCraft.WorldManager"]

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.2.4 (0.6.2.4)

Syntax

   
 C# 
public static class WorldManager

Members

               
 All Members  Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AccessSecurityXmlTagName
AddWorld(Player, String, Map, Boolean)
BuildSecurityXmlTagName
CountLoadedWorlds()()()()
CountLoadedWorlds(Player)
EnvironmentXmlTagName
FindMapFile(Player, String)
FindWorldExact(String)
Finds a world by full name. Target world is not guaranteed to have a loaded map.
FindWorldOrPrintMatches(Player, String)
Tries to find a single world by full or partial name. Returns null if zero or multiple worlds matched.
FindWorlds(Player, String)
Finds all worlds that match the given name. Autocompletes. Raises SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
FindWorldsNoEvent(String)
Finds all worlds that match the given world name. Autocompletes. Does not raise SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
ListLoadedWorlds()()()()
ListLoadedWorlds(Player)
MainWorld
Gets or sets the default main world. That's the world that players first join upon connecting. The map of the new main world is preloaded, and old one is unloaded, if needed.
MainWorldChanged
Occurs after the main world has been changed.
MainWorldChanging
Occurs when the main world is being changed (cancellable).
RankMainXmlTagName
RemoveWorld(World)
RenameWorld(World, String, Boolean, Boolean)
Changes the name of the given world.
SaveWorldList()()()()
Saves the current world list to worlds.xml. Thread-safe.
SearchingForWorld
Occurs when a player is searching for worlds (with autocompletion). The list of worlds in the search results may be replaced.
UpdateWorldList()()()()
WorldCreated
Occurs after a new world is created/added.
WorldCreating
Occurs before a new world is created/added (cancellable).
Worlds

Inheritance Hierarchy

System..::..Object
  fCraft..::..WorldManager

See Also