[This is preliminary documentation and is subject to change.]
Gets or sets the default main world.
That's the world that players first join upon connecting.
The map of the new main world is preloaded, and old one is unloaded, if needed.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.2.4 (0.6.2.4)
Syntax
| C# |
public static World MainWorld { get; set; }
Exceptions
| Exception | Condition |
|---|---|
| System..::..ArgumentNullException | |
| fCraft..::..WorldOpException |