[This is preliminary documentation and is subject to change.]

The WorldManager type exposes the following properties.

Properties

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
MainWorld
Gets or sets the default main world. That's the world that players first join upon connecting. The map of the new main world is preloaded, and old one is unloaded, if needed.
Worlds

See Also