[This is preliminary documentation and is subject to change.]

The WorldManager type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
AddWorld(Player, String, Map, Boolean)
CountLoadedWorlds()()()()
CountLoadedWorlds(Player)
FindMapFile(Player, String)
FindWorldExact(String)
Finds a world by full name. Target world is not guaranteed to have a loaded map.
FindWorldOrPrintMatches(Player, String)
Tries to find a single world by full or partial name. Returns null if zero or multiple worlds matched.
FindWorlds(Player, String)
Finds all worlds that match the given name. Autocompletes. Raises SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
FindWorldsNoEvent(String)
Finds all worlds that match the given world name. Autocompletes. Does not raise SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
ListLoadedWorlds()()()()
ListLoadedWorlds(Player)
RemoveWorld(World)
RenameWorld(World, String, Boolean, Boolean)
Changes the name of the given world.
SaveWorldList()()()()
Saves the current world list to worlds.xml. Thread-safe.
UpdateWorldList()()()()

See Also