Jump to content

/WLoad

From fCraft Wiki
Revision as of 03:59, 21 May 2011 by F (talk | contribs) (moved Wload to /WLoad)
Command
wload

Loads maps and creates new worlds.

Aliaseswadd
Usage

/wload FileName /wload FileName WorldName /wload SourceWorld TargetWorld

CategoryWorld
Required permissionsManageWorlds
Usable from console?Yes
Introduced in[[Version history#{{{v}}}|fCraft {{{v}}}]]

Load map from file into a world. Can be used to create new worlds. Asks for confirmation in case anything is about to be overwritten.

/wload FileName

Replaces the current world's map with contents of the given map file. The current map is lost. Cannot be used from console.

/wload FileName WorldName

If a world with the given name exists, its map is replaced. Otherwise, a new world is created using this name and map.

/wload SourceWorld TargetWorld

Copies map from SourceWorld to TargetWorld, or creates a new world using this name and the map from SourceWorld. Since maps are named after their worlds, this is essentially same as loading SourceWorld.fcm

Supported map formats

  • fCraft (.fcm) - format versions 2 and 3
  • MCSharp, MCZall, and MCLawl (.lvl)
  • D3 (.map)
  • Default/vanilla server (.dat)
  • MinerCPP, and LuaCraft (.dat)
  • JTE's (.gz)
  • Indev (.mclevel) - finite maps only
  • Myne, MyneCraft, Hyvebuild, and iCraft (directory)
  • Opticraft (.save)
  • XMap (.xmap)