/WLoad
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| Command | |
| WLoad Loads maps and creates new worlds. | |
|---|---|
| Aliases | WAdd |
| Usage |
/WLoad FileName /WLoad FileName WorldName /WLoad FromWorld ToWorld |
| Category | World |
| Required permissions | ManageWorlds |
| Usable from console? | Yes |
| Introduced in | fCraft 0.400 |
Load map from file into a world. Can be used to create new worlds. Asks for confirmation in case anything is about to be overwritten.
/WLoad FileName
- Replaces the current world's map with contents of the given map file. The current map is lost. Cannot be used from console.
/WLoad FileName WorldName
- If a world with the given name exists, its map is replaced. Otherwise, a new world is created using this name and map.
/WLoad FileName WorldName BuildRank AccessRank
- Same as above, but also sets build and access ranks for the given world, without having to use
/WBuildor/WAccessseparately.
/WLoad FromWorld ToWorld
- Copies map from FromWorld to ToWorld. If ToWorld does not yet exist, it is created. Since maps are named after their worlds, this is essentially same as loading
FromWorld.fcm
Supported map formats
- fCraft (.fcm) - format versions 2, 3, and 4
- MCSharp, MCZall, and MCLawl (.lvl)
- D3 (.map)
- Default/vanilla server (.dat)
- MinerCPP, and LuaCraft (.dat)
- JTE's (.gz)
- Indev (.mclevel) - finite maps only
- Myne, MyneCraft, Hyvebuild, and iCraft (directory)
- Opticraft (.save)