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Created page with "Category:Commands Load map from file into a world. Can be used to create new worlds. Asks for confirmation in case anything is about to be overwritten. ==<code>/wload FileNa..."
 
m moved /wload to Wload
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Revision as of 00:34, 16 January 2011

Load map from file into a world. Can be used to create new worlds. Asks for confirmation in case anything is about to be overwritten.

/wload FileName

Replaces the current world's map with contents of the given map file. The current map is lost. Cannot be used from console.

/wload FileName WorldName

If a world with the given name exists, its map is replaced. Otherwise, a new world is created using this name and map.

Supported map formats

  • fCraft (.fcm) - format versions 2 and 3
  • MCSharp, MCZall, and MCLawl (.lvl)
  • D3 (.map)
  • Default/vanilla server (.dat)
  • MinerCPP, and LuaCraft (.dat)
  • JTE's (.gz)
  • Indev (.mclevel) - finite maps only
  • Myne, MyneCraft, Hyvebuild, and iCraft (directory)