| 38378[C][L][A] | Apr 5, 12:29:28 | 68.42.5.3 | ServerCLI 0.634_r1795 | (inner)Unhandled exception in ServerCLI | CLR 2.0.50727.8009 | Win32NT / Microsoft Windows NT 6.2.9200.0 | System.Net.Sockets.SocketException | A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 192.3.110.134:80 | at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) |
| 38379[C][L][A] | Apr 5, 12:29:29 | 68.42.5.3 | ServerCLI 0.634_r1795 | Unhandled exception in ServerCLI | CLR 2.0.50727.8009 | Win32NT / Microsoft Windows NT 6.2.9200.0 | System.Net.WebException | Unable to connect to the remote server | at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request) at System.Net.WebClient.DownloadString(Uri address) at fCraft.Game.BaseGame.ReloadOmniAndWom() in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\Game\BaseGame.cs:line 1143 at fCraft.Server.InitServer() in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\System\Server.cs:line 304 at fCraft.ServerCLI.Program.Main(String[] args) in c:\Users\Dhruv\Documents\FCraftZombie\ServerCLI\Program.cs:line 60 |
| 38389[C][L][A] | Apr 5, 19:43:34 | 68.42.5.3 | fCraft 0.634_r1795 | Error in Player.IoLoop | CLR 2.0.50727.8009 | Win32NT / Microsoft Windows NT 6.2.9200.0 | System.ArgumentOutOfRangeException | 'maxValue' must be greater than zero. Parameter name: maxValue | at System.Random.Next(Int32 maxValue) at fCraft.Game.BaseGame.AnnounceInfect(Player infectee, Player infected, Boolean ServerAnnounce) in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\Game\BaseGame.cs:line 1118 at fCraft.Game.BaseGame.MovedHandler(Object sender, PlayerMovedEventArgs e) in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\Game\BaseGame.cs:line 378 at fCraft.Player.RaisePlayerMovedEvent(Player player, Position oldPos) in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\Player\Player.Events.cs:line 124 at fCraft.Player.ProcessMovementPacket() in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\Network\Player.Networking.cs:line 506 at fCraft.Player.IoLoop() in c:\Users\Dhruv\Documents\FCraftZombie\fCraft\Network\Player.Networking.cs:line 294 |