Integer 3D vector.
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| static Vector3I | operator+ (Vector3I a, Vector3I b) |
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| static Vector3I | operator- (Vector3I a, Vector3I b) |
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| static Vector3I | operator* (Vector3I a, int scalar) |
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| static Vector3I | operator* (int scalar, Vector3I a) |
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| static Vector3F | operator* (Vector3I a, float scalar) |
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| static Vector3F | operator* (float scalar, Vector3I a) |
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| static Vector3I | operator/ (Vector3I a, int scalar) |
| | Integer division!
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| static Vector3F | operator/ (Vector3I a, float scalar) |
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| static bool | operator== (Vector3I a, Vector3I b) |
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| static bool | operator!= (Vector3I a, Vector3I b) |
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| static bool | operator> (Vector3I a, Vector3I b) |
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| static bool | operator< (Vector3I a, Vector3I b) |
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| static bool | operator>= (Vector3I a, Vector3I b) |
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| static bool | operator<= (Vector3I a, Vector3I b) |
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| static | operator Position (Vector3I a) |
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| static | operator Vector3F (Vector3I a) |
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| static readonly Vector3I | Zero = new Vector3I( 0, 0, 0 ) |
| | Zero-length vector (0,0,0)
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| static readonly Vector3I | Up = new Vector3I( 0, 0, 1 ) |
| | Upwards-facing unit vector (0,0,1)
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| static readonly Vector3I | Down = new Vector3I( 0, 0, -1 ) |
| | Downwards-facing unit vector (0,0,-1)
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| fCraft.Vector3I.Vector3I |
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int |
x, |
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int |
y, |
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int |
z |
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) |
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| fCraft.Vector3I.Vector3I |
( |
Vector3I |
other | ) |
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| fCraft.Vector3I.Vector3I |
( |
Vector3F |
other | ) |
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| int fCraft.Vector3I.CompareTo |
( |
Vector3I |
other | ) |
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| int fCraft.Vector3I.CompareTo |
( |
Vector3F |
other | ) |
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| override bool fCraft.Vector3I.Equals |
( |
object |
obj | ) |
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| bool fCraft.Vector3I.Equals |
( |
Vector3I |
other | ) |
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| override int fCraft.Vector3I.GetHashCode |
( |
| ) |
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| Position fCraft.Vector3I.ToPlayerCoords |
( |
| ) |
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| override string fCraft.Vector3I.ToString |
( |
| ) |
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Downwards-facing unit vector (0,0,-1)
Upwards-facing unit vector (0,0,1)
Zero-length vector (0,0,0)
| float fCraft.Vector3I.Length |
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get |
| int fCraft.Vector3I.LengthSquared |
|
get |
| Axis fCraft.Vector3I.LongestAxis |
|
get |
| Axis fCraft.Vector3I.ShortestAxis |
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get |
| int fCraft.Vector3I.this[Axis i] |
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getset |
| int fCraft.Vector3I.this[int i] |
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getset |
The documentation for this struct was generated from the following file: