Rank of a player. Ranks are arranged in a linear hierarchy. One instance of a Rank object should be shared by players of the same rank. Rank objects are comparable - you can use comparison operators or CompareTo.
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| | Rank ([NotNull] string name,[NotNull] string id) |
| | Sets the name and ID of this Rank.
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| | Rank ([NotNull] XElement el) |
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| XElement | Serialize () |
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| int | CompareTo ([NotNull] Rank other) |
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| bool | Can (Permission permission) |
| | Checks whether this rank is granted the given permission.
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| bool | Can (Permission permission,[NotNull] Rank other) |
| | Checks whether this rank is granted the given permission, and whether the limit is high
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| bool | CanSee ([NotNull] Rank other) |
| | Whether players of this rank are allowed to see hidden players of the given rank.
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| Rank | GetLimit (Permission permission) |
| | Returns the highest rank that is allowed to be affected by this rank, in the conext of the given permission. If no limit was explicitly specified, returns this/own rank.
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| bool | HasLimitSet (Permission permission) |
| | Checks whether this rank has a rank limit explicitly set for the given permission.
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| void | SetLimit (Permission permission,[CanBeNull] Rank limit) |
| | Sets the rank limit for the given permission.
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| void | ResetLimit (Permission permission) |
| | Resets the rank limit for the given permission to default ("own rank").
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| override string | ToString () |
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| bool | AllowSecurityCircumvention |
| | Whether players of this rank are allowed to remove restrictions that affect themselves. Affects /WMain, /WAccess, /WBuild, /ZAdd, /ZEdit, and /ZRemove.
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| int | CopySlots = 2 |
| | Maximum number of buffered copies this rank is allowed to have.
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| int | FillLimit = 32 |
| | Maximum number of blocks away the origin that a fill is allowed to travel. Applies to /Fill2D command. For example, a limit of 32, means that the maximum fill dimensions are (32 * 2 + 1), which is 65 x 65
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| int | DrawLimit |
| | Maximum number of blocks that player is allowed to draw at a time using draw commands.
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| int | IdleKickTimer |
| | Time until the idle kicker will kick this Rank from the server.
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| int | AntiGriefBlocks |
| | Number of blocks that need to be modified in AntiGriefSeconds for the AntiGrief to kick in for this Rank.
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| int | AntiGriefSeconds |
| | The interval in seconds for which to count number of blocks broken for use in AntiGrief for this Rank.
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| bool | HasReservedSlot |
| | Whether this rank has a reserved slot (is allowed to join the server even if it's full).
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| int | Index |
| | Rank's relative index on the hierarchy. Index of the top rank is always 0. Subordinate ranks start at 1. Higher index = lower rank.
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| string | Color [get, set] |
| | Rank color code. Should not be left blank.
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| string | Prefix [get, set] |
| | String that prefixes the username of all members of this rank.
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| string | Name [get, set] |
| | Rank's displayed name. Use rank.FullName instead for serializing (to improve backwards compatibility).
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| string | ID [get, set] |
| | Unique rank ID. Generated by Rank.GenerateID. Assigned once at creation. Used to preserve compatibility in case a rank gets renamed.
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| bool[] | Permissions [get, set] |
| | Set of permissions given to this rank. Use Rank.Can() to access.
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| Rank | NextRankUp [get, set] |
| | The Rank immediately above this Rank. Null if there is no higher rank. Set by RankManager.
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| Rank | NextRankDown [get, set] |
| | The Rank immediately below this Rank. Null if there is no lower rank. Set by RankManager.
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| World | MainWorld [get, set] |
| | The main world for this Rank. Set and saved by WorldManager.
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| Rank[] | PermissionLimits [get, set] |
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| string | FullName [get, set] |
| | Fully qualified name of the rank. Format: "Name#ID". Should be used whereever rank name needs to be serialized.
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| string | ClassyName [get] |
| | Decorated name of the rank, including color and prefix (if enabled by the configuration).
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| IEnumerable< Player > | Players [get] |
| | Shortcut to the list of all online players of this rank.
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| int | PlayerCount [get] |
| | Total number of players of this rank (online and offline).
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| string | ClassyName [get] |
| | Name optionally formatted with minecraft color codes or other decorations.
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Rank of a player. Ranks are arranged in a linear hierarchy. One instance of a Rank object should be shared by players of the same rank. Rank objects are comparable - you can use comparison operators or CompareTo.
| fCraft.Rank.Rank |
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[NotNull] string |
name, |
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[NotNull] string |
id |
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) |
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Sets the name and ID of this Rank.
- Parameters
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- Exceptions
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| ArgumentNullException | name or id is null. |
| fCraft.Rank.Rank |
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[NotNull] XElement |
el | ) |
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Checks whether this rank is granted the given permission.
Checks whether this rank is granted the given permission, and whether the limit is high
| bool fCraft.Rank.CanSee |
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[NotNull] Rank |
other | ) |
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Whether players of this rank are allowed to see hidden players of the given rank.
| int fCraft.Rank.CompareTo |
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[NotNull] Rank |
other | ) |
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Returns the highest rank that is allowed to be affected by this rank, in the conext of the given permission. If no limit was explicitly specified, returns this/own rank.
| bool fCraft.Rank.HasLimitSet |
( |
Permission |
permission | ) |
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Checks whether this rank has a rank limit explicitly set for the given permission.
| static bool fCraft.Rank.IsValidID |
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[NotNull] string |
id | ) |
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| static bool fCraft.Rank.IsValidPrefix |
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[NotNull] string |
prefix | ) |
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| static bool fCraft.Rank.IsValidRankName |
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[NotNull] string |
rankName | ) |
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| static bool fCraft.Rank.operator< |
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Rank |
a, |
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Rank |
b |
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| static bool fCraft.Rank.operator<= |
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Rank |
a, |
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Rank |
b |
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| static bool fCraft.Rank.operator> |
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Rank |
a, |
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Rank |
b |
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| static bool fCraft.Rank.operator>= |
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Rank |
a, |
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Rank |
b |
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| static Rank fCraft.Rank.Parse |
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string |
name | ) |
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Parses serialized rank. Accepts either the "name" or "name#ID" format. Uses legacy rank mapping table for unrecognized ranks. Does not autocomple. Name part is case-insensitive. ID part is case-sensitive.
- Parameters
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| name | Full rank name, or name and ID. |
- Returns
- If name could be parsed, returns the corresponding Rank object. Otherwise returns null.
| void fCraft.Rank.ResetLimit |
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Permission |
permission | ) |
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Resets the rank limit for the given permission to default ("own rank").
| XElement fCraft.Rank.Serialize |
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| void fCraft.Rank.SetLimit |
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Permission |
permission, |
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[CanBeNull] Rank |
limit |
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) |
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Sets the rank limit for the given permission.
| override string fCraft.Rank.ToString |
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| bool fCraft.Rank.AllowSecurityCircumvention |
Whether players of this rank are allowed to remove restrictions that affect themselves. Affects /WMain, /WAccess, /WBuild, /ZAdd, /ZEdit, and /ZRemove.
| int fCraft.Rank.AntiGriefBlocks |
Number of blocks that need to be modified in AntiGriefSeconds for the AntiGrief to kick in for this Rank.
| int fCraft.Rank.AntiGriefSeconds |
The interval in seconds for which to count number of blocks broken for use in AntiGrief for this Rank.
| int fCraft.Rank.CopySlots = 2 |
Maximum number of buffered copies this rank is allowed to have.
| int fCraft.Rank.DrawLimit |
Maximum number of blocks that player is allowed to draw at a time using draw commands.
| int fCraft.Rank.FillLimit = 32 |
Maximum number of blocks away the origin that a fill is allowed to travel. Applies to /Fill2D command. For example, a limit of 32, means that the maximum fill dimensions are (32 * 2 + 1), which is 65 x 65
| bool fCraft.Rank.HasReservedSlot |
Whether this rank has a reserved slot (is allowed to join the server even if it's full).
| int fCraft.Rank.IdleKickTimer |
Time until the idle kicker will kick this Rank from the server.
Rank's relative index on the hierarchy. Index of the top rank is always 0. Subordinate ranks start at 1. Higher index = lower rank.
| string fCraft.Rank.ClassyName |
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get |
Decorated name of the rank, including color and prefix (if enabled by the configuration).
Rank color code. Should not be left blank.
| string fCraft.Rank.FullName |
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getset |
Fully qualified name of the rank. Format: "Name#ID". Should be used whereever rank name needs to be serialized.
Unique rank ID. Generated by Rank.GenerateID. Assigned once at creation. Used to preserve compatibility in case a rank gets renamed.
| World fCraft.Rank.MainWorld |
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getset |
Rank's displayed name. Use rank.FullName instead for serializing (to improve backwards compatibility).
| Rank fCraft.Rank.NextRankDown |
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getset |
| Rank fCraft.Rank.NextRankUp |
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getset |
| Rank [] fCraft.Rank.PermissionLimits |
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getset |
| bool [] fCraft.Rank.Permissions |
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getset |
Set of permissions given to this rank. Use Rank.Can() to access.
| int fCraft.Rank.PlayerCount |
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get |
Total number of players of this rank (online and offline).
| IEnumerable<Player> fCraft.Rank.Players |
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get |
Shortcut to the list of all online players of this rank.
| string fCraft.Rank.Prefix |
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getset |
String that prefixes the username of all members of this rank.
The documentation for this class was generated from the following file: