Implementation of 3D Perlin Noise after Ken Perlin's reference implementation.
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Implementation of 3D Perlin Noise after Ken Perlin's reference implementation.
| fCraft.PerlinNoise3D.PerlinNoise3D |
( |
[NotNull] Random |
rand | ) |
|
| float fCraft.PerlinNoise3D.Compute |
( |
float |
x, |
|
|
float |
y, |
|
|
float |
z |
|
) |
| |
| void fCraft.PerlinNoise3D.InitNoiseFunctions |
( |
[NotNull] Random |
rand | ) |
|
| float fCraft.PerlinNoise3D.Amplitude |
|
getset |
| float fCraft.PerlinNoise3D.Frequency |
|
getset |
| int fCraft.PerlinNoise3D.Octaves |
|
getset |
| float fCraft.PerlinNoise3D.Persistence |
|
getset |
The documentation for this class was generated from the following file: