D3 map conversion implementation, for converting D3 map format into fCraft's default map format.
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| bool | ClaimsName (string fileName) |
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| bool | Claims (string fileName) |
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| Map | LoadHeader (string fileName) |
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| Map | Load (string fileName) |
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| void | Save (Map mapToSave, string fileName) |
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| bool | ClaimsName ([NotNull] string path) |
| | Returns true if the file name (or directory name) matches this format's expectations.
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| bool | Claims ([NotNull] string path) |
| | Allows validating the map format while using minimal resources.
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| Map | LoadHeader ([NotNull] string path) |
| | Attempts to load map dimensions from specified location. Throws MapFormatException on failure.
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| Map | Load ([NotNull] string path) |
| | Fully loads map from specified location. Throws MapFormatException on failure.
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| void | Save ([NotNull] Map mapToSave,[NotNull] string path) |
| | Saves given map at the given location.
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D3 map conversion implementation, for converting D3 map format into fCraft's default map format.
| bool fCraft.MapConversion.MapD3.Claims |
( |
string |
fileName | ) |
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| bool fCraft.MapConversion.MapD3.ClaimsName |
( |
string |
fileName | ) |
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| Map fCraft.MapConversion.MapD3.Load |
( |
string |
fileName | ) |
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| Map fCraft.MapConversion.MapD3.LoadHeader |
( |
string |
fileName | ) |
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| void fCraft.MapConversion.MapD3.Save |
( |
Map |
mapToSave, |
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string |
fileName |
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) |
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| string fCraft.MapConversion.MapD3.FileExtension |
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get |
| string fCraft.MapConversion.MapD3.ServerName |
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get |
| bool fCraft.MapConversion.MapD3.SupportsExport |
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get |
| bool fCraft.MapConversion.MapD3.SupportsImport |
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get |
The documentation for this class was generated from the following file: