| float fCraft.ForesterArgs.BranchDensity = 1 |
| bool fCraft.ForesterArgs.Foliage = true |
| Block fCraft.ForesterArgs.FoliageBlock = Block.Leaves |
| float fCraft.ForesterArgs.FoliageDensity = 1 |
| int fCraft.ForesterArgs.Height = 25 |
| int fCraft.ForesterArgs.HeightVariation = 15 |
| Map fCraft.ForesterArgs.Map |
| bool fCraft.ForesterArgs.MapHeightLimit = true |
| Forester.ForesterOperation fCraft.ForesterArgs.Operation = Forester.ForesterOperation.Replant |
| Block fCraft.ForesterArgs.PlantOn = Block.Grass |
| Random fCraft.ForesterArgs.Rand |
| bool fCraft.ForesterArgs.RootButtresses = true |
| Forester.RootMode fCraft.ForesterArgs.Roots = Forester.RootMode.Normal |
| Forester.TreeShape fCraft.ForesterArgs.Shape = Forester.TreeShape.Procedural |
| int fCraft.ForesterArgs.TreeCount = 15 |
| Block fCraft.ForesterArgs.TrunkBlock = Block.Log |
| float fCraft.ForesterArgs.TrunkHeight = .7f |
| float fCraft.ForesterArgs.TrunkThickness = 1 |
| bool fCraft.ForesterArgs.Wood = true |
The documentation for this class was generated from the following file: