[This is preliminary documentation and is subject to change.]

The world that player intends to join. May be same as OldWorld, if rejoining.

Namespace: fCraft.Events
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)

Syntax

   
 C# 
[NotNullAttribute]
public World NewWorld { get; private set; }

See Also