[This is preliminary documentation and is subject to change.]
Overload List
| Name | Description |
|---|---|
| GetNextPatrolTarget(Player) | Selects the next player to teleport to while patroling.
Sets target's LastPatrolTime automatically. |
| GetNextPatrolTarget(Player, Predicate<(Of <<'(Player>)>>), Boolean) | Selects the next player to teleport to while patroling.
Includes additional inclusion check (predicate). |