[This is preliminary documentation and is subject to change.]

Utilities used to handle different map formats, including loading, parsing, and saving.

Namespace: fCraft.MapConversion
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)

Syntax

   
 C# 
public static class MapUtility

Members

      
 All Members  Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
GetExporter(MapFormat)
GetExporters()()()()
GetImporter(MapFormat)
GetImporters()()()()
Identify(String, Boolean)
Identifies the map format from the specified filename.
Load(String)
Loads the map from it's header using the specified filename.
LoadHeader(String)
Loads the map excluding block data from it's header using the specified filename.
RegisterConverter(IMapConverter)
TryLoad(String, Map%)
Attempts to load the map including the block data from it's header using the specified filename.
TryLoadHeader(String, Map%)
Attempts to load the map excluding the block data from it's header using the specified filename.
TrySave(Map, String, MapFormat)
Attempts to save the map, under the specified filename using the specified format.

Inheritance Hierarchy

System..::..Object
  fCraft.MapConversion..::..MapUtility

See Also