[This is preliminary documentation and is subject to change.]
Utilities used to handle different map formats, including loading, parsing, and saving.
Namespace: fCraft.MapConversionAssembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)
Syntax
| C# |
public static class MapUtility
Members
| All Members | Methods |
| Member | Description | |
|---|---|---|
| GetExporter(MapFormat) | ||
| GetExporters()()()() | ||
| GetImporter(MapFormat) | ||
| GetImporters()()()() | ||
| Identify(String, Boolean) | Identifies the map format from the specified filename. | |
| Load(String) | Loads the map from it's header using the specified filename. | |
| LoadHeader(String) | Loads the map excluding block data from it's header using the specified filename. | |
| RegisterConverter(IMapConverter) | ||
| TryLoad(String, Map%) | Attempts to load the map including the block data from it's header using the specified filename. | |
| TryLoadHeader(String, Map%) | Attempts to load the map excluding the block data from it's header using the specified filename. | |
| TrySave(Map, String, MapFormat) | Attempts to save the map, under the specified filename using the specified format. |