[This is preliminary documentation and is subject to change.]

The World type exposes the following properties.

Properties

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
AccessSecurity
BackupEnabledState
Backup state. Use "Yes" to enable, "No" to disable, and "Auto" to use default settings. If setting to "Yes", make sure to set BackupInterval property value first.
BackupInterval
Timed backup interval. If BackupEnabledState is set to "Yes", value must be positive. If BackupEnabledState is set to "No" or "Auto", this property has no effect.
BackupsEnabled
Whether timed backups are enabled (either manually or by default) on this world.
BlockDB
BuildSecurity
ClassyName
Returns a nicely formatted name, with optional color codes.
DefaultBackupInterval
Default backup interval, for worlds that have BackupEnabledState set to "Auto".
DefaultBackupsEnabled
Whether timed backups are enabled by default for worlds that have BackupEnabledState set to "Auto".
Greeting
HasChangedSinceBackup
Whether the map was saved since last time it was backed up.
IsFlushing
IsFull
IsHidden
Whether the world shows up on the /Worlds list. Can be assigned directly.
IsLoaded
Whether the map is currently loaded.
IsLocked
Whether the world is currently locked (in read-only mode).
IsPendingMapUnload
Whether this world is currently pending unload (waiting for block updates to finish processing before unloading).
LoadedBy
LoadedByClassy
LoadedOn
Map
Map of this world. May be null if world is not loaded.
MapChangedBy
MapChangedByClassy
MapChangedOn
MapFileName
Returns the map filename, including MapPath.
Name
World name (no formatting). Use WorldManager.RenameWorld() method to change this.
Players
Preload
Controls if the map should be loaded before players enter

See Also