[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "T:fCraft.World"]

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)

Syntax

   
 C# 
public sealed class World : IClassy

Members

            
 All Members  Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AcceptPlayer(Player, Boolean)
AccessSecurity
BackupEnabledState
Backup state. Use "Yes" to enable, "No" to disable, and "Auto" to use default settings. If setting to "Yes", make sure to set BackupInterval property value first.
BackupInterval
Timed backup interval. If BackupEnabledState is set to "Yes", value must be positive. If BackupEnabledState is set to "No" or "Auto", this property has no effect.
BackupsEnabled
Whether timed backups are enabled (either manually or by default) on this world.
BlockDB
BuildSecurity
ChangeMap(Map)
Creates a new World for the given Map, with same properties as this world.
ClassyName
Returns a nicely formatted name, with optional color codes.
CloudColor
CountPlayers(Boolean)
Counts all players (optionally includes all hidden players).
CountVisiblePlayers(Player)
Counts only the players who are not hidden from a given observer.
DefaultBackupInterval
Default backup interval, for worlds that have BackupEnabledState set to "Auto".
DefaultBackupsEnabled
Whether timed backups are enabled by default for worlds that have BackupEnabledState set to "Auto".
EdgeBlock
EdgeLevel
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
FindPlayerExact(String)
Gets player by name (without autocompletion)
FindPlayers(Player, String)
Flush()()()()
FogColor
GenerateWoMConfig(Boolean)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetNextPatrolTarget(Player)
GetNextPatrolTarget(Player, Predicate<(Of <<'(Player>)>>), Boolean)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Greeting
HasChangedSinceBackup
Whether the map was saved since last time it was backed up.
IsFlushing
IsFull
IsHidden
Whether the world shows up on the /Worlds list. Can be assigned directly.
IsLoaded
Whether the map is currently loaded.
IsLocked
Whether the world is currently locked (in read-only mode).
IsPendingMapUnload
Whether this world is currently pending unload (waiting for block updates to finish processing before unloading).
IsValidName(String)
Ensures that player name has the correct length (2-16 characters) and character set (alphanumeric chars and underscores allowed).
LoadedBy
LoadedByClassy
LoadedOn
LoadMap()()()()
Loads the map file, if needed. Generates a default map if mapfile is missing or not loadable. Guaranteed to return a Map object.
Lock(Player)
LockedBy
LockedOn
Map
Map of this world. May be null if world is not loaded.
MapChangedBy
MapChangedByClassy
MapChangedOn
MapFileName
Returns the map filename, including MapPath.
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
World name (no formatting). Use WorldManager.RenameWorld() method to change this.
Players
Preload
Controls if the map should be loaded before players enter
ReleasePlayer(Player)
SaveBackup(String)
SaveMap()()()()
SkyColor
ToString()()()() (Overrides Object..::..ToString()()()().)
Unlock(Player)
UnlockedBy
UnlockedOn
UpdatePlayerList()()()()
Caches the player list to an array (Players -> PlayerList)

Inheritance Hierarchy

System..::..Object
  fCraft..::..World

See Also