[This is preliminary documentation and is subject to change.]

The PlayerConnectingEventArgs type exposes the following properties.

Properties

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
Cancel
If set to 'true', rejects player's connection and kicks them. Use Player.Kick() in conjunction with .Cancel to set the kick message.
Player
Player who is connecting.

See Also