[This is preliminary documentation and is subject to change.]

If set to 'true', rejects player's connection and kicks them. Use Player.Kick() in conjunction with .Cancel to set the kick message.

Namespace: fCraft.Events
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)

Syntax

   
 C# 
public bool Cancel { get; set; }

Implements

ICancelableEvent..::..Cancel

See Also