[This is preliminary documentation and is subject to change.]
Structure representing a pending update to the map's block array.
Contains information about the block coordinates, type, and change's origin.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.2.4 (0.6.2.4)
Syntax
| C# |
public struct BlockUpdate
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| BlockUpdate(Player, Vector3I, Block) | Initializes a new instance of the BlockUpdate class | |
| BlockUpdate(Player, Int16, Int16, Int16, Block) | Initializes a new instance of the BlockUpdate class | |
| BlockType | ||
| Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.) | |
| Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| GetHashCode()()()() |
Returns the hash code for this instance.
(Inherited from ValueType.) | |
| GetType()()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| MemberwiseClone()()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| Origin | ||
| ToString()()()() |
Returns the fully qualified type name of this instance.
(Inherited from ValueType.) | |
| X | ||
| Y | ||
| Z |