Mod Examples
This page demonstrates how to modify and extend fCraft.
Calling custom code at regular intervals
Code in this example will call BleepTask every 10 seconds.
// Your callback. Implements SchedulerCallback delegate.
void BleepTask( SchedulerTask task ){
Chat.Say( Player.Console, "bleep" );
}
// Interval at which your callback is called
TimeSpan bleepInterval = TimeSpan.FromSeconds( 10 );
// Adding your callback
Scheduler.NewTask( BleepTask ).RunForever( bleepInterval );
Besides RunForever(TimeSpan), SchedulerTask has many Run* methods for running a task once, several times, or forever - with different delays and at different intervals.
Reacting to server shutdown
There are two events associated with shutdown: Server.ShutdownBegan and Server.ShutdownEnded. Both supply a ShutdownEventArgs object that provides information about the shutdown parameters.
// Subscribing to the event
Server.ShutdownBegan += OnShutdown;
// Event handler
void OnShutdown( object sender, ShutdownEventArgs e ){
Console.Write( "The end is near! Specifically, it's {0} seconds away.",
e.Delay );
if( e.Restart ){
Console.Write( "But we will be back shortly." );
}
}
Adding a new command
New commands can be added by calling CommandManager.RegisterCustomCommand. You need to provide a CommandDescriptor object. If there is any conflict between your command and existing ones, or if some aspect of your command's descriptor is unacceptible, a CommandRegistrationException will be thrown.
// Command descriptor
CommandDescriptor CdBleep = new CommandDescriptor {
Name = "bleep",
Aliases = new[] { "bloop" },
Category = CommandCategory.Chat,
Permissions = new[] { Permission.Chat },
Help = "Prints a number of bleeps in chat.",
Usage = "/bleep [Times]",
Handler = Bleep
};
// Command handler - must implement CommandHandler delegate
void Bleep( Player player, Command cmd ){
int numberOfBleeps;
// try to parse next argument as a number
if( !cmd.NextInt( out numberOfBleeps ) ){
// fall back to 10 if no number was given
numberOfBleeps = 10;
}
// check the range
if( numberOfBleeps < 1 || numberOfBleeps > 32 ){
player.Message( "Specify between 1 and 32 bleeps." );
return;
}
for( int i=0; i<numberOfBleeps; i++ ){
Chat.SendGlobal( player, "bleep" );
}
}
// Registering your command with the server
CommandManager.RegisterCustomCommand( CdBleep );