MapConverter usage
MapConverter is a utility, bundled with fCraft 0.630+, that can convert mapfiles between different file formats. MapConverter.exe requires fCraft.dll to function.
Usage
MapConverter [options] -e=ExporterName "Directory"
MapConverter [options] -e=ExporterName "File1" "File2" "File3..."
Examples
Single file conversion
MapConverter -e=MCSharp "filename.dat"
Converts a single file named "filename.dat" to MCSharp format, and saves it to "filename.lvl"
Batch conversion
MapConverter -r -e=FCMv3 "C:/maps"
Finds all map files in "C:/maps", including files in subdirectories, and converts them to FCMv3 (.fcm) format. Each converted file is saved into the same directory as the original file.
Moving out conveted maps
MapConverter -r -o "C:/converted" -e=FCMv3 "C:/maps"
Same as above, but converted map files are all placed into "C:/converted" directory.
Filtering
MapConverter -f=builder* -e=Opticraft "old_maps"
Looks for filenames that start with "builder", in a directory named "old_files".
Options
Options have alternative short (one-letter) and a long (whole word) forms. You can use either form: -e=MCSharp is same as --exporter=MCSharp
REQUIRED: Converter used for exporting/saving maps. Available formats:
D3 (.map)
FCMv3 (.fcm) - used in fCraft 0.500-0.630
FCMv4 (.fcm) - planned format for future versions of fCraft
JTE (.gz)
MCSharp (.lvl) - MCSharp, FemtoCraft, MCZall, MCLawl, MCForge, etc
MinerCPP (.dat) - also works for LuaCraft
Opticraft (.save)
Raw (.raw) - block data array, without any metadata
Optional: Converter used for importing/loading maps. Available importers:
Auto - default; tries to determine file type automatically
Classic (.dat or .mine) - Minecraft Classic and SurvivalTest maps
D3 (.map)
FCMv2 (.fcm) - used by fCraft prior to version 0.500
FCMv3 (.fcm) - used in fCraft 0.500-0.630
FCMv4 (.fcm) - planned format for future versions of fCraft
Indev (.mclevel) - from Minecraft Indev maps
JTE (.gz)
MCSharp (.lvl) - MCSharp, FemtoCraft, MCZall, MCLawl, MCForge, etc
MinerCPP (.dat) - MinerCPP and LuaCraft
Myne (directory-based) - Myne, MyneCraft, Hyvebuild, and iCraft
Opticraft (.save)
-o, --output=PATH
Optional: Path to save converted map files to. If not specified, converted maps will be saved to the original maps' directory.
-f, --filter=PATTERN
Optional: Pattern to filter input filenames, e.g. *.dat or builder*. Applicable only when a directory name is given as input.
-r, --recursive
Optional: Look through all subdirectories, and convert map files there too. Applicable only when a directory name is given as input.
-y, --overwrite
Optional: Do not ask for confirmation to overwrite existing files.
-?, -h, --help
Prints usage information and a list of options.
MapConverter.exe edit codes
Code
Meaning
Notes
0
Success
1
ArgumentError
Required command-line arguments were missing, or an error occurred while trying to parse options.
2
UnrecognizedImporter
Given importer name was not recognized.
3
UnrecognizedExporter
Given exporter name was not recognized.
4
InputDirNotFound
Given file/directory name does not exist.
5
PathError
Error occurred while trying to check input directory, or error occurred while trying to check/create output directory.
6
UnsupportedLoadFormat
Given "importer" format name was recognized, but loading from it is not supported.
7
UnsupportedSaveFormat
Given "exporter" format name was recognized, but saving to it is not supported.