Menu API
Influenced by SourceMod menu, allows to display menus, votes, options, confirmation prompts, alerts, and other interactive dialogs/menus.
MenuItemType enumeration
- Spacer = empty space
- PlainText = plain white text (cannot be selected)
- Button = button that can be selected
- DisabledButton = grayed-out button that cannot be selected
Button Index Codes
- -2 = Menu was closed by MenuClose packet
- -1 = Menu was closed by user hitting Escape
- 0 = Last button (bottom-most)
- 1, 2, 3.. = Other buttons, starting with the top button.
Packets (Server -> Client)
Notification


Simple plain-text message with a "close" button. Usable for showing server rules, world descriptions, global notifications, etc - any kind of information that the user just needs to read through and close. The client still needs to notify the client when the menu is closed, but it can hide the notification right away.
- byte OpCode
- string Message
- string CloseButtonLabel
MenuYesNo


A plain-text message with two buttons - one for "Yes", and one for "No". Can be used for votes or confirmation prompts.
- byte OpCode
- string Message
- string YesButtonLabel
- string NoButtonLabel
- byte SelectedIndex
Menu

Fully-featured way to construct menus. Allows customizing each line if the menu.
- byte OpCode
- string Message
- byte MenuItemCount
- byte MenuItemType
- string MenuItemLabel
- string CloseButtonLabel
- byte SelectedIndex
MenuClose
Forces any open menu to close. Client is still required to send a MenuClosed event, with a special ButtonIndex code (see above).
- byte OpCode
Packets (Client -> Server)
MenuItemSelected
- byte OpCode
- sbyte ButtonIndex