/WLoad
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| Command | |
| wload Loads maps and creates new worlds. | |
|---|---|
| Aliases | wadd |
| Usage |
/wload FileName /wload FileName WorldName /wload SourceWorld TargetWorld |
| Category | World |
| Required permissions | ManageWorlds |
| Usable from console? | Yes |
| Introduced in | [[Version history#{{{v}}}|fCraft {{{v}}}]] |
Load map from file into a world. Can be used to create new worlds. Asks for confirmation in case anything is about to be overwritten.
/wload FileName
- Replaces the current world's map with contents of the given map file. The current map is lost. Cannot be used from console.
/wload FileName WorldName
- If a world with the given name exists, its map is replaced. Otherwise, a new world is created using this name and map.
/wload SourceWorld TargetWorld
- Copies map from SourceWorld to TargetWorld, or creates a new world using this name and the map from SourceWorld. Since maps are named after their worlds, this is essentially same as loading SourceWorld.fcm
Supported map formats
- fCraft (.fcm) - format versions 2 and 3
- MCSharp, MCZall, and MCLawl (.lvl)
- D3 (.map)
- Default/vanilla server (.dat)
- MinerCPP, and LuaCraft (.dat)
- JTE's (.gz)
- Indev (.mclevel) - finite maps only
- Myne, MyneCraft, Hyvebuild, and iCraft (directory)