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Created page with "{{CommandBox |name=Env |purpose=Changes world environment settings |aliases= |uses=/Env /Env <World> /Env <World> Normal /Env <World> Clouds <Color> /Env <World> Fog <Color> ..."
 
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/Env <World> Normal
/Env <World> Normal


/Env <World> Clouds <Color>
/Env <World> Cloud <Color>


/Env <World> Fog <Color>
/Env <World> Fog <Color>
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:Resets all environmental settings to default/normal settings.
:Resets all environmental settings to default/normal settings.


==<code>/Env <WorldName> Clouds <Color></code>==
==<code>/Env <WorldName> Cloud <Color></code>==
:Changes cloud color for the given world. Use "normal" instead of color to reset.
:Changes cloud color for the given world. Use "normal" instead of color to reset.



Revision as of 19:39, 30 September 2011

Command
Env

Changes world environment settings

Usage

/Env

/Env <World>

/Env <World> Normal

/Env <World> Cloud <Color>

/Env <World> Fog <Color>

/Env <World> Sky <Color>

/Env <World> Level <#>

/Env <World> Edge <Block>

CategoryWorld
Required permissionsManageWorlds
Usable from console?No
Introduced in[[Version history#{{{v}}}|fCraft {{{v}}}]]


Changes environment setting. Changes are only visible to players using World of Minecraft client 1.9+. Any time you make changes, rejoin the world to see the effect. Colors can be specified in either 3-digit or 6-digit hex format, e.g. #F60 or #214365.

/Env

Shows environment settings for your current world.

/Env <WorldName>

Shows environment settings for a given current world.

/Env <WorldName> Normal

Resets all environmental settings to default/normal settings.

/Env <WorldName> Cloud <Color>

Changes cloud color for the given world. Use "normal" instead of color to reset.

/Env <WorldName> Fog <Color>

Changes fog color for the given world. Fog is not fully opaque, so color of the sky will shine through. Use "normal" instead of color to reset.

/Env <WorldName> Sky <Color>

Changes sky color for the given world. Use "normal" instead of color to reset.

/Env <WorldName> Level <#>

Changes the altitude/level of the edges of the map, in terms of blocks from the bottom of the map. Default is MapHeight/2. Use "normal" instead of a number to reset.

/Env <WorldName> Edge <Block>

Changes the block texture on edges of the map. Note that not all blocktypes are usable. Use "water" or "normal" to reset.