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==Reacting to server shutdown==
==Reacting to server shutdown==
There are two events associated with shutdown: Server.ShutdownBegan and Server.ShutdownEnded. Both supply a ShutdownEventArgs object that provides information about the shutdown parameters.
There are two events associated with shutdown: '''Server.ShutdownBegan''' and '''Server.ShutdownEnded'''. Both supply a '''ShutdownEventArgs''' object that provides information about the shutdown parameters.
<syntaxhighlight lang="csharp">
<syntaxhighlight lang="csharp">
// Subscribing to the event
// Subscribing to the event

Revision as of 02:58, 23 June 2011

This page demonstrates how to use fCraft's event system to add functionality.

Reacting to server shutdown

There are two events associated with shutdown: Server.ShutdownBegan and Server.ShutdownEnded. Both supply a ShutdownEventArgs object that provides information about the shutdown parameters.

// Subscribing to the event
Server.ShutdownBegan += OnShutdown;

// Event handler
void OnShutdown( object sender, ShutdownEventArgs e ){
    Console.Write( "The end is near! Specifically, it's {0} seconds away.",
                   e.Delay );
    if( e.Restart ){
        Console.Write( "But we will be back shortly." );
    }
}


Adding a new command

// Command descriptor
CommandDescriptor CdBleep = new CommandDescriptor {
    Name = "bleep",
    Aliases = new[] { "bloop" },
    Category = CommandCategory.Chat,
    Permissions = new[] { Permission.Chat },
    Help = "Prints a number of bleeps in chat.",
    Usage = "/bleep [Times]",
    Handler = Bleep
};

// Command handler - must implement CommandHandler delegate
void Bleep( Player player, Command cmd ){
    int numberOfBleeps;

    // try to parse next argument as a number
    if( !cmd.NextInt( out numberOfBleeps ) ){
        // fall back to 10 if no number was given
        numberOfBleeps = 10;
    }

    // check the range
    if( numberOfBleeps < 1 || numberOfBleeps > 32 ){
        player.Message( "Specify between 1 and 32 bleeps." );
        return;
    }

    for( int i=0; i<numberOfBleeps; i++ ){
        Chat.SendGlobal( player, "bleep" );
    }
}

// Registering your command with the server
CommandManager.RegisterCustomCommand( CdBleep );