/WFlush: Difference between revisions
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Reloads the map to apply all pending drawing commands, forces all connected players rejoin the map. This is advised for large drawing operations as it allows them to complete extremely quickly. | Reloads the map to apply all pending drawing commands, forces all connected players rejoin the map. This is advised for large drawing operations as it allows them to complete extremely quickly. | ||
==<code>/WFlush</code>== | ==<code>/WFlush</code>== | ||
:Flushes current map. Not usable from console. | :Flushes current map. Not usable from console. | ||
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==<code>/WFlus WorldName</code>== | ==<code>/WFlus WorldName</code>== | ||
:Flushes specified map. Usable from console. | :Flushes specified map. Usable from console. | ||
{{alert|If multiple draw commands are queued up and they intersect, unexpected results/artifacts may be produced.}} | |||
Revision as of 05:38, 31 May 2013
| Command | |
| WFlush Completes all draw commands and reloads the map. | |
|---|---|
| Aliases | Flush |
| Usage |
/WFlush /WFlush World |
| Category | Building |
| Required permissions | WorldFlush |
| Usable from console? | Sometimes |
| Introduced in | fCraft 0.443 |
Reloads the map to apply all pending drawing commands, forces all connected players rejoin the map. This is advised for large drawing operations as it allows them to complete extremely quickly.
/WFlush
- Flushes current map. Not usable from console.
/WFlus WorldName
- Flushes specified map. Usable from console.
| If multiple draw commands are queued up and they intersect, unexpected results/artifacts may be produced. |