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         playersToMsg.Message( "&YOMG THE OWNER IS HERE! EVERYONE SAY \"HEY {0}\"",
         playersToMsg.Message( "&YOMG THE OWNER IS HERE! EVERYONE SAY \"HEY {0}\"",
                               e.Player.Name );
                               e.Player.Name );
    // or, if player's name contains the word "grief"
    }else if( e.Player.Name.Contains( "grief", StringComparison.OrdinalIgnoreCase ) ){
        // Spam everyone some more!
        Server.Message( "&YLOOK OUT! GRIEFERS ARE COMING!" );
     }
     }
}
}

Revision as of 20:40, 6 February 2012

This page demonstrates examples of modifying and extending fCraft.

Calling custom code at regular intervals

The following example will call BleepTask method every 10 seconds.

// Interval at which your callback is called
TimeSpan bleepInterval = TimeSpan.FromSeconds( 10 );

// Adding your callback
Scheduler.NewTask( BleepTask ).RunForever( bleepInterval );

// Your callback. Implements SchedulerCallback delegate.
void BleepTask( SchedulerTask task ){
    Chat.Say( Player.Console, "bleep" );
}

Besides RunForever(TimeSpan), SchedulerTask has many Run* methods for running a task once, several times, or forever - with different delays and at different intervals.


Reacting to server shutdown

There are two events associated with shutdown: Server.ShutdownBegan and Server.ShutdownEnded. Both supply a ShutdownEventArgs object that provides information about the shutdown parameters. For more information about how server shutdown works, see API: Shutdown.

// Subscribing to the event
Server.ShutdownBegan += OnShutdownBegan;

// Event handler
void OnShutdownBegan( object sender, ShutdownEventArgs e ){
    Console.Write( "The end is near!" );
    if( e.Restart ){
        Console.Write( "But we will be back shortly." );
    }
}


Checking incoming players

There are many events fired while the player is connecting. For a full explanation, see API: Login. Here we're using Player.Connected event, which is fired after fCraft looks player up in the database, verifies name, and checks bans. This event allows addition more checks before player is allowed into the server.

// Subscribing to the event
Player.Connecting += OnPlayerConnecting;

// Event handler
void OnPlayerConnecting( object sender, PlayerConnectingEventArgs e ){
    // if connecting players is of highest rank (presumably owner)
    if( e.Player.Rank == RankManager.HighestRank ){
        // Get a list of players who can see them join
        // (to avoid accidentally revealing hidden owners)
        var playersToMsg = Server.Players.CanSee(e.Player);
        // Spam them!
        playersToMsg.Message( "&YOMG THE OWNER IS HERE! EVERYONE SAY \"HEY {0}\"",
                              e.Player.Name );

    // or, if player's name contains the word "grief"
    }else if( e.Player.Name.Contains( "grief", StringComparison.OrdinalIgnoreCase ) ){
        // Spam everyone some more!
        Server.Message( "&YLOOK OUT! GRIEFERS ARE COMING!" );
    }
}


Adding a new command

New commands can be added by calling CommandManager.RegisterCustomCommand. You need to provide a CommandDescriptor object. If there is any conflict between your command and existing ones, or if some aspect of your command's descriptor is unacceptible, a CommandRegistrationException will be thrown.

// Command descriptor
CommandDescriptor CdBleep = new CommandDescriptor {
    Name = "bleep",
    Aliases = new[] { "bloop" },
    Category = CommandCategory.Chat,
    Permissions = new[] { Permission.Chat },
    Help = "Prints a number of bleeps in chat.",
    Usage = "/bleep [Times]",
    Handler = BleepHandler
};

// Command handler - must implement CommandHandler delegate
void BleepHandler( Player player, Command cmd ){
    int numberOfBleeps = 10;

    // if a param is given
    if( cmd.HasNext )
        // try to parse it as a number, and save to numberOfBleeps
        if( !cmd.NextInt( out numberOfBleeps ) ){
            // if that fails (not a number), print usage
            CdBleep.PrintUsage( player );
            return;
        }
    }

    // check the range
    if( numberOfBleeps<1 || numberOfBleeps>32 ){
        player.Message( "Specify between 1 and 32 bleeps." );
        return;
    }

    for( int i=0; i<numberOfBleeps; i++ ){
        Chat.SendGlobal( player, "bleep" );
    }
}

// Registering your command with the server
CommandManager.RegisterCustomCommand( CdBleep );