/WLoad: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{CommandBox | {{CommandBox | ||
|name= | |name=WLoad | ||
|purpose=Loads maps and creates new worlds. | |purpose=Loads maps and creates new worlds. | ||
|uses=/ | |uses=/WLoad FileName | ||
/ | |||
/ | /WLoad FileName WorldName | ||
/WLoad SourceWorld TargetWorld | |||
|cat=World | |cat=World | ||
|aliases= | |aliases=WAdd | ||
|perm=ManageWorlds | |perm=ManageWorlds | ||
|console=Yes | |console=Yes | ||
Revision as of 11:18, 21 May 2011
| Command | |
| WLoad Loads maps and creates new worlds. | |
|---|---|
| Aliases | WAdd |
| Usage |
/WLoad FileName /WLoad FileName WorldName /WLoad SourceWorld TargetWorld |
| Category | World |
| Required permissions | ManageWorlds |
| Usable from console? | Yes |
| Introduced in | [[Version history#{{{v}}}|fCraft {{{v}}}]] |
Load map from file into a world. Can be used to create new worlds. Asks for confirmation in case anything is about to be overwritten.
/WLoad FileName
- Replaces the current world's map with contents of the given map file. The current map is lost. Cannot be used from console.
/WLoad FileName WorldName
- If a world with the given name exists, its map is replaced. Otherwise, a new world is created using this name and map.
/WLoad SourceWorld TargetWorld
- Copies map from SourceWorld to TargetWorld, or creates a new world using this name and the map from SourceWorld. Since maps are named after their worlds, this is essentially same as loading SourceWorld.fcm
Supported map formats
- fCraft (.fcm) - format versions 2 and 3
- MCSharp, MCZall, and MCLawl (.lvl)
- D3 (.map)
- Default/vanilla server (.dat)
- MinerCPP, and LuaCraft (.dat)
- JTE's (.gz)
- Indev (.mclevel) - finite maps only
- Myne, MyneCraft, Hyvebuild, and iCraft (directory)
- Opticraft (.save)
- XMap (.xmap)