/Fill2D: Difference between revisions
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Fills a continuous area with blocks, in 2D. Takes just 1 mark, and replaces blocks of the same type as the block you clicked. Works similar to "Paint Bucket" tool in Photoshop. Direction of effect is determined by where the player is looking: face the surface that you want filled. {{cmd|Fill2D}} will ask for a confirmation if you click an air block. {{cmd|Fill2D}} does NOT support brushes at this time. | Fills a continuous area with blocks, in 2D. Takes just 1 mark, and replaces blocks of the same type as the block you clicked. Works similar to "Paint Bucket" tool in Photoshop. Direction of effect is determined by where the player is looking: face the surface that you want filled. {{cmd|Fill2D}} will ask for a confirmation if you click an air block. {{cmd|Fill2D}} does NOT support brushes at this time. | ||
=={{cmd|Fill2D}} | =={{cmd|Fill2D}}== | ||
:Fills the area with the block that you are currently holding. | :Fills the area with the block that you are currently holding. | ||
=={{cmd|Fill2D|ReplacementBlock}} | =={{cmd|Fill2D|ReplacementBlock}}== | ||
:Fills the area with a given block type. | :Fills the area with a given block type. | ||
Revision as of 01:51, 22 August 2012
| Command | |
| Fill2D Fills an area with blocks. | |
|---|---|
| Aliases | F2D |
| Usage |
/Fill2D /Fill2D ReplacementBlock |
| Category | Building |
| Required permissions | Draw, DrawAdvanced |
| Usable from console? | No |
| Introduced in | fCraft 0.610 |
Fills a continuous area with blocks, in 2D. Takes just 1 mark, and replaces blocks of the same type as the block you clicked. Works similar to "Paint Bucket" tool in Photoshop. Direction of effect is determined by where the player is looking: face the surface that you want filled. /Fill2D will ask for a confirmation if you click an air block. /Fill2D does NOT support brushes at this time.
- Fills the area with the block that you are currently holding.
/Fill2D ReplacementBlock
- Fills the area with a given block type.
Customizing /Fill2D behavior
/Fill2Dis not affected by normal drawLimit setting, but the extent of filling can be limited per-rank with a separate setting. See "Fill extent" field on ConfigGUI's Ranks tab. Alternatively, set the "fillLimit" attribute on the <Rank> tag (if you are editing config.xml manually).- Being able to undo a command requires storing a backup of an area of the map. This may take up significant amounts of memory. By default, fCraft limits
/Undoto the first 2,000,000 blocks that are drawn. You can change this (or remove the limit entirely) via MaxUndo config key.