/Triangle: Difference between revisions
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==Customizing /Triangle behavior== | ==Customizing /Triangle behavior== | ||
*The volume of blocks that can be drawn at once can be limited per-rank. See "Draw limit" field on ConfigTool's Ranks tab. Alternatively, set the "drawLimit" attribute on the <Rank> tag (if you are editing config.xml manually). | *The volume of blocks that can be drawn at once can be limited per-rank. See "Draw limit" field on ConfigTool's Ranks tab. Alternatively, set the "drawLimit" attribute on the <Rank> tag (if you are editing config.xml manually). | ||
*Being able to undo a command requires storing a backup of an area of the map. This may take up significant amounts of memory. By default, fCraft limits [[/Undo]] to the first 2,000,000 blocks that are drawn. You can change this (or remove the limit entirely) via [[List_of_config_keys# | *Being able to undo a command requires storing a backup of an area of the map. This may take up significant amounts of memory. By default, fCraft limits [[/Undo]] to the first 2,000,000 blocks that are drawn. You can change this (or remove the limit entirely) via [[List_of_config_keys#Advanced|MaxUndo]] config key. | ||
{{LastUpdated|1201}} | {{LastUpdated|1201}} | ||
Revision as of 17:23, 28 February 2012
| Command | |
| Triangle Creates filled triangles. | |
|---|---|
| Aliases | /T |
| Usage |
/Triangle |
| Category | Building |
| Required permissions | Draw |
| Usable from console? | No |
| Introduced in | fCraft 0.610 |
/Triangle
Creates a filled triangle. After entering the command you need to mark 3 vertices of the triangle. You can do that either by clicking the blocks (building or deleting works), or using the /Mark command. Results of this command can be undone using /Undo. Supports brushes.
Customizing /Triangle behavior
- The volume of blocks that can be drawn at once can be limited per-rank. See "Draw limit" field on ConfigTool's Ranks tab. Alternatively, set the "drawLimit" attribute on the <Rank> tag (if you are editing config.xml manually).
- Being able to undo a command requires storing a backup of an area of the map. This may take up significant amounts of memory. By default, fCraft limits /Undo to the first 2,000,000 blocks that are drawn. You can change this (or remove the limit entirely) via MaxUndo config key.