/Fill2D: Difference between revisions
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Created page with "{{CommandBox |name=Fill2D |purpose=Fills an area with blocks. |aliases=F2D |uses=/Fill2D /Fill2D ReplacementBlock |cat=Building |perm=Draw, DrawAdvanced |console=No |v=0.610 |}}..." |
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Fills a continuous area with blocks, in 2D. Takes just 1 marks, and replaced the clicked block. Works similar to \"Paint Bucket\" tool in Photoshop. Direction of effect is determined by where the player is looking: face the surface that you want filled. /Fill2D will ask for a confirmation if you click an air block. /Fill2D does NOT support brushes at this time. | Fills a continuous area with blocks, in 2D. Takes just 1 marks, and replaced the clicked block. Works similar to \"Paint Bucket\" tool in Photoshop. Direction of effect is determined by where the player is looking: face the surface that you want filled. /Fill2D will ask for a confirmation if you click an air block. /Fill2D does NOT support brushes at this time. | ||
Revision as of 12:21, 11 November 2011
| Command | |
| Fill2D Fills an area with blocks. | |
|---|---|
| Aliases | F2D |
| Usage |
/Fill2D /Fill2D ReplacementBlock |
| Category | Building |
| Required permissions | Draw, DrawAdvanced |
| Usable from console? | No |
| Introduced in | fCraft 0.610 |
Fills a continuous area with blocks, in 2D. Takes just 1 marks, and replaced the clicked block. Works similar to \"Paint Bucket\" tool in Photoshop. Direction of effect is determined by where the player is looking: face the surface that you want filled. /Fill2D will ask for a confirmation if you click an air block. /Fill2D does NOT support brushes at this time.
/Fill2D
- Fills the area with the block that you are currently holding.
/Fill2D ReplacementBlock
- Fills the area with a given block type.
Customizing /Fill2D behavior
- /Fill2D is not affected by normal drawLimit setting, but the extent of filling can be limited per-rank with a separate setting. See "Fill extent" field on ConfigTool's Ranks tab. Alternatively, set the "fillLimit" attribute on the <Rank> tag (if you are editing config.xml manually).
- Being able to undo a command requires storing a backup of an area of the map. This may take up significant amounts of memory. By default, fCraft limits /Undo to the first 2,000,000 blocks that are drawn. You can change this (or remove the limit entirely) via MaxUndo config key.