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* string '''Message'''
* string '''Message'''
* string '''CloseButtonLabel'''
* string '''CloseButtonLabel'''
* bool '''CloseOnSelection''' - If enabled, client may close the menu immediately after selection. Otherwise, it should wait for CloseMenu packet.


<br style="clear:both" />
<br style="clear:both" />
===MenuYesNo===
===MenuYesNo===
[[Image:VoteConcept.png|frame|Vote dialog concept]][[Image:VoteConceptFallback.png|frame|Vote dialog fallback]]
[[Image:VoteConcept.png|frame|Vote dialog concept]][[Image:VoteConceptFallback.png|frame|Vote dialog fallback]]
A plain-text message with two buttons - one for "Yes", and one for "No". Can be used for votes or confirmation prompts.
A plain-text message with two buttons - one for "Yes", and one for "No". Can be used for votes or confirmation prompts. No close button is shown.
* byte '''OpCode'''
* byte '''OpCode'''
* string '''Message'''
* string '''Message''' - Label to be shown above the two options. Not selectable.
* string '''YesButtonLabel'''
* string '''YesButtonLabel''' - Option 1
* string '''NoButtonLabel'''
* string '''NoButtonLabel''' - Option 2
* byte '''SelectedIndex'''
* bool '''CloseOnSelection''' - If enabled, client may close the menu immediately after selection. Otherwise, it should wait for CloseMenu packet.


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Fully-featured way to construct menus. Allows customizing each line if the menu.
Fully-featured way to construct menus. Allows customizing each line if the menu.
* byte '''OpCode'''
* byte '''OpCode'''
* vstring '''Message'''
* string '''Message'''
* byte '''MenuItemCount'''
* byte '''MenuItemCount'''
** byte '''MenuItemType'''
** byte '''MenuItemType'''
** string '''MenuItemLabel'''
** string '''MenuItemLabel'''
* string '''CloseButtonLabel'''
* string '''CloseButtonLabel'''
* byte '''SelectedIndex'''
* bool '''CloseOnSelection''' - If enabled, client may close the menu immediately after selection. Otherwise, it should wait for CloseMenu packet.


===MenuClose===
===MenuClose===
Forces any open menu to close. Client is still required to send a MenuClosed event, with a special ButtonIndex code (see above).
Forces any open menu to close. No reply is expected from the client. If no menu is currently open, client can ignore this.
* byte '''OpCode'''
* byte '''OpCode'''


=Packets (Client -> Server)=
=Packets (Client -> Server)=
===MenuClosed===
===MenuItemSelected===
* byte '''OpCode'''
* byte '''OpCode'''
* sbyte '''ButtonIndex'''
* sbyte '''ButtonIndex'''


{{Category:Protocol Extensions}}
[[Category:Protocol Extensions]]

Latest revision as of 22:07, 9 July 2011

Influenced by SourceMod menu, allows to display menus, votes, options, confirmation prompts, alerts, and other interactive dialogs/menus.

MenuItemType enumeration

  1. Spacer = empty space
  2. PlainText = plain white text (cannot be selected)
  3. Button = button that can be selected
  4. DisabledButton = grayed-out button that cannot be selected

Button Index Codes

-2 = Menu was closed by MenuClose packet
-1 = Menu was closed by user hitting Escape
0 = Last button (bottom-most)
1, 2, 3.. = Other buttons, starting with the top button.

Packets (Server -> Client)

Notification

Notice concept
Notice fallback

Simple plain-text message with a "close" button. Usable for showing server rules, world descriptions, global notifications, etc - any kind of information that the user just needs to read through and close.

  • byte OpCode
  • string Message
  • string CloseButtonLabel
  • bool CloseOnSelection - If enabled, client may close the menu immediately after selection. Otherwise, it should wait for CloseMenu packet.


Vote dialog concept
Vote dialog fallback

A plain-text message with two buttons - one for "Yes", and one for "No". Can be used for votes or confirmation prompts. No close button is shown.

  • byte OpCode
  • string Message - Label to be shown above the two options. Not selectable.
  • string YesButtonLabel - Option 1
  • string NoButtonLabel - Option 2
  • bool CloseOnSelection - If enabled, client may close the menu immediately after selection. Otherwise, it should wait for CloseMenu packet.


Complex menu concept

Fully-featured way to construct menus. Allows customizing each line if the menu.

  • byte OpCode
  • string Message
  • byte MenuItemCount
    • byte MenuItemType
    • string MenuItemLabel
  • string CloseButtonLabel
  • bool CloseOnSelection - If enabled, client may close the menu immediately after selection. Otherwise, it should wait for CloseMenu packet.

Forces any open menu to close. No reply is expected from the client. If no menu is currently open, client can ignore this.

  • byte OpCode

Packets (Client -> Server)

  • byte OpCode
  • sbyte ButtonIndex