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{{notice|Latest experimental build (with 0.900+ features) can be downloaded here: '''[https://www.fcraft.net/download/MapConverter_0900_r2357.zip MapConverter_0900_r2357.zip] [0.5 MB]''' | |||
This is a portable build, and can be used without fCraft.dll. Requires .NET 4.0}} | |||
[[Image:MapConverter-usage-0.630.png|thumb|500px|right|MapConverter usage]] | [[Image:MapConverter-usage-0.630.png|thumb|500px|right|MapConverter usage]] | ||
MapConverter is a utility, bundled with fCraft 0.630+, that can convert mapfiles between different file formats. MapConverter | MapConverter is a utility, bundled with fCraft {{Changelog|0.630}}+, that can convert mapfiles between different file formats. MapConverter requires <code>fCraft.dll</code> to function. | ||
==Usage== | ==Usage== | ||
:'''<code>MapConverter [options] -e=ExporterName "MapFile1" "MapFile2" "MapFile3..."</code>''' | :'''<code>MapConverter [options] -e=ExporterName "MapFile1" "MapFile2" "MapFile3..."</code>''' | ||
| Line 13: | Line 14: | ||
===Batch conversion=== | ===Batch conversion=== | ||
:'''<code>MapConverter -r -e=FCMv3 "C:/maps"</code>''' | :'''<code>MapConverter -r -e=FCMv3 "C:/maps"</code>''' | ||
:Finds all map files in "C:/maps", including files in | :Finds all map files in "C:/maps", including files in sub-directories, and converts them to FCMv3 (.fcm) format. Each converted file is saved into the same directory as the original file. | ||
===Moving out | ===Moving out converted maps=== | ||
:'''<code>MapConverter -r -o "C:/converted" -e=FCMv3 "C:/maps"</code>''' | :'''<code>MapConverter -r -o="C:/converted" -e=FCMv3 "C:/maps"</code>''' | ||
:Same as above, but converted map files are all placed into "C:/converted" directory. | :Same as above, but converted map files are all placed into "C:/converted" directory. | ||
===Filtering=== | ===Filtering=== | ||
:'''<code>MapConverter -f=builder* -e=Opticraft "old_maps"</code>''' | :'''<code>MapConverter -f=builder* -e=Opticraft "old_maps"</code>''' | ||
:Looks for | :Looks for file names that start with "builder", in a directory named "old_files". | ||
==Options== | ==Options== | ||
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===<code>-e=, --exporter=FORMAT</code>=== | ===<code>-e=, --exporter=FORMAT</code>=== | ||
:REQUIRED: Converter used for exporting/saving maps. Available formats: | :REQUIRED: Converter used for exporting/saving maps. Available formats: | ||
:*'''D3''' (.map) | :*'''ClassicWorld''' (.cw) - used by ClassiCube and fCraft 0.900+ (<i>new in 0.900</i>) | ||
:*''' | :*'''D3''' (.map) - used by old versions D3 server | ||
:*''' | :*'''D3Folder''' (folder) - used by newer versions of D3 server (<i>new in 0.900</i>) | ||
:*'''FCMv3''' (.fcm) - used in fCraft 0.500-0.64x | |||
:*'''JTE''' (.gz) | :*'''JTE''' (.gz) | ||
:*'''MCSharp''' (.lvl) - MCSharp, FemtoCraft, MCZall, MCLawl, MCForge, etc | :*'''MCSharp''' (.lvl) - MCSharp, FemtoCraft, MCZall, MCLawl, MCForge, etc | ||
| Line 36: | Line 38: | ||
:*'''Opticraft''' (.save) | :*'''Opticraft''' (.save) | ||
:*'''Raw''' (.raw) - block data array, without any metadata | :*'''Raw''' (.raw) - block data array, without any metadata | ||
:*'''Schematic''' (.schematic) - classic tileset (<i>new in 0.900</i>) | |||
:*'''ModernSchematic''' (.schematic) - converted-to-modern tileset (for improved compatibility) (<i>new in 0.900</i>) | |||
===<code>-f=, --filter=PATTERN</code>=== | ===<code>-f=, --filter=PATTERN</code>=== | ||
| Line 44: | Line 48: | ||
:*'''Auto''' - default; tries to determine file type automatically | :*'''Auto''' - default; tries to determine file type automatically | ||
:*'''Classic''' (.dat or .mine) - Minecraft Classic and SurvivalTest maps | :*'''Classic''' (.dat or .mine) - Minecraft Classic and SurvivalTest maps | ||
:*'''ClassicWorld''' (.cw) - used by ClassiCube and fCraft 0.900+ (<i>new in 0.900</i>) | |||
:*'''D3''' (.map) | :*'''D3''' (.map) | ||
:*'''D3Folder''' (folder) - used by newer versions of D3 server (<i>new in 0.900</i>) | |||
:*'''FCMv2''' (.fcm) - used by fCraft prior to version 0.500 | :*'''FCMv2''' (.fcm) - used by fCraft prior to version 0.500 | ||
:*'''FCMv3''' (.fcm) - used in fCraft 0.500-0. | :*'''FCMv3''' (.fcm) - used in fCraft 0.500-0.64x | ||
:*'''Indev''' (.mclevel) - from Minecraft Indev maps | :*'''Indev''' (.mclevel) - from Minecraft Indev maps | ||
:*'''JTE''' (.gz) | :*'''JTE''' (.gz) | ||
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===<code>-t, --tryhard</code>=== | ===<code>-t, --tryhard</code>=== | ||
: | :Optional: Try ALL the map converters on files that MapRenderer has trouble loading. When enabled, ALL map converters are tried, including ones that do not typically handle files with the given file extension. | ||
:Try ALL the map converters on files that MapRenderer has trouble loading. When enabled, ALL map converters are tried, including ones that do not typically handle files with the given file extension. | |||
===<code>-x, --regex</code>=== | ===<code>-x, --regex</code>=== | ||
: | :Optional: Enable [http://msdn.microsoft.com/en-us/library/hs600312%28v=vs.100%29.aspx regular expressions] in "filter". | ||
:Enable [http://msdn.microsoft.com/en-us/library/hs600312%28v=vs.100%29.aspx regular expressions] in | |||
===<code>-y, --overwrite</code>=== | ===<code>-y, --overwrite</code>=== | ||
Latest revision as of 01:15, 18 June 2015
| Latest experimental build (with 0.900+ features) can be downloaded here: MapConverter_0900_r2357.zip [0.5 MB]
This is a portable build, and can be used without fCraft.dll. Requires .NET 4.0 |

MapConverter is a utility, bundled with fCraft 0.630+, that can convert mapfiles between different file formats. MapConverter requires fCraft.dll to function.
Usage
MapConverter [options] -e=ExporterName "MapFile1" "MapFile2" "MapFile3..."MapConverter [options] -e=ExporterName "Directory"
Examples
Single file conversion
MapConverter -e=MCSharp "filename.dat"- Converts a single file named "filename.dat" to MCSharp format, and saves it to "filename.lvl"
Batch conversion
MapConverter -r -e=FCMv3 "C:/maps"- Finds all map files in "C:/maps", including files in sub-directories, and converts them to FCMv3 (.fcm) format. Each converted file is saved into the same directory as the original file.
Moving out converted maps
MapConverter -r -o="C:/converted" -e=FCMv3 "C:/maps"- Same as above, but converted map files are all placed into "C:/converted" directory.
Filtering
MapConverter -f=builder* -e=Opticraft "old_maps"- Looks for file names that start with "builder", in a directory named "old_files".
Options
Options have alternative short (one-letter) and a long (whole word) forms. You can use either form: -e=MCSharp is same as --exporter=MCSharp
One-letter flags can be combined: |
-e=, --exporter=FORMAT
- REQUIRED: Converter used for exporting/saving maps. Available formats:
- ClassicWorld (.cw) - used by ClassiCube and fCraft 0.900+ (new in 0.900)
- D3 (.map) - used by old versions D3 server
- D3Folder (folder) - used by newer versions of D3 server (new in 0.900)
- FCMv3 (.fcm) - used in fCraft 0.500-0.64x
- JTE (.gz)
- MCSharp (.lvl) - MCSharp, FemtoCraft, MCZall, MCLawl, MCForge, etc
- MinerCPP (.dat) - also works for LuaCraft
- Opticraft (.save)
- Raw (.raw) - block data array, without any metadata
- Schematic (.schematic) - classic tileset (new in 0.900)
- ModernSchematic (.schematic) - converted-to-modern tileset (for improved compatibility) (new in 0.900)
-f=, --filter=PATTERN
- Optional: Pattern to filter input filenames, e.g.
*.datorbuilder*. Applicable only when a directory name is given as input. Regular expressions can be used in the filter if-x/--regexflag is given.
-i=, --importer=FORMAT
- Optional: Converter used for importing/loading maps. Available importers:
- Auto - default; tries to determine file type automatically
- Classic (.dat or .mine) - Minecraft Classic and SurvivalTest maps
- ClassicWorld (.cw) - used by ClassiCube and fCraft 0.900+ (new in 0.900)
- D3 (.map)
- D3Folder (folder) - used by newer versions of D3 server (new in 0.900)
- FCMv2 (.fcm) - used by fCraft prior to version 0.500
- FCMv3 (.fcm) - used in fCraft 0.500-0.64x
- Indev (.mclevel) - from Minecraft Indev maps
- JTE (.gz)
- MCSharp (.lvl) - MCSharp, FemtoCraft, MCZall, MCLawl, MCForge, etc
- MinerCPP (.dat) - MinerCPP and LuaCraft
- Myne (directory-based) - Myne, MyneCraft, Hyvebuild, and iCraft
- Opticraft (.save)
-o=, --output=PATH
- Optional: Path to save converted map files to. If not specified, converted maps will be saved to the original maps' directory.
-r, --recursive
- Optional: Look through all subdirectories, and convert map files there too. Applicable only when a directory name is given as input.
-t, --tryhard
- Optional: Try ALL the map converters on files that MapRenderer has trouble loading. When enabled, ALL map converters are tried, including ones that do not typically handle files with the given file extension.
-x, --regex
- Optional: Enable regular expressions in "filter".
-y, --overwrite
- Optional: Do not ask for confirmation to overwrite existing files.
-?, -h, --help
- Prints usage information and a list of options.
MapConverter.exe edit codes
| Code | Meaning | Notes |
|---|---|---|
| 0 | Success | |
| 1 | ArgumentError | Required command-line arguments were missing, or an error occurred while trying to parse options. |
| 2 | UnrecognizedImporter | Given importer name was not recognized. |
| 3 | UnrecognizedExporter | Given exporter name was not recognized. |
| 4 | InputPathNotFound | Given file/directory name does not exist. |
| 5 | PathError | Error occurred while trying to check input directory, or error occurred while trying to check/create output directory. |
| 6 | UnsupportedLoadFormat | Given "importer" format name was recognized, but loading from it is not supported. |
| 7 | UnsupportedSaveFormat | Given "exporter" format name was recognized, but saving to it is not supported. |