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fCraft
0.638
Custom Minecraft Server
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This is the complete list of members for fCraft.Noise, including all inherited members.
| Add([NotNull] float[,] data1,[NotNull] float[,] data2) | fCraft.Noise | static |
| ApplyBias([NotNull] float[,] data, float c00, float c01, float c10, float c11, float midpoint) | fCraft.Noise | static |
| Blend([NotNull] float[,] data1,[NotNull] float[,] data2,[NotNull] float[,] blendMap) | fCraft.Noise | static |
| BoxBlur([NotNull] float[,] heightmap) | fCraft.Noise | static |
| CalculateCoverage([NotNull] float *data, int length, float threshold) | fCraft.Noise | static |
| CalculateNormalizationParams(float[,,] map, float low, float high, out float multiplier, out float constant) | fCraft.Noise | static |
| CalculateNormalizationParams(float[,] map, float low, float high, out float multiplier, out float constant) | fCraft.Noise | static |
| CalculateNormalizationParams(float *ptr, int length, float low, float high, out float multiplier, out float constant) | fCraft.Noise | static |
| CalculateSlope([NotNull] float[,] heightmap) | fCraft.Noise | static |
| FindThreshold([NotNull] float[,] data, float desiredCoverage) | fCraft.Noise | static |
| FindThreshold([NotNull] float[,,] data, float desiredCoverage) | fCraft.Noise | static |
| GaussianBlur5X5([NotNull] float[,] heightmap) | fCraft.Noise | static |
| InterpolateCosine(float v0, float v1, float x) | fCraft.Noise | static |
| InterpolateCosine(float v00, float v01, float v10, float v11, float x, float y) | fCraft.Noise | static |
| InterpolateCubic(float v0, float v1, float v2, float v3, float mu) | fCraft.Noise | static |
| InterpolatedNoise(float x, float y) | fCraft.Noise | |
| InterpolatedNoise(float x, float y, float z) | fCraft.Noise | |
| InterpolateLinear(float v0, float v1, float x) | fCraft.Noise | static |
| InterpolateLinear(float v00, float v01, float v10, float v11, float x, float y) | fCraft.Noise | static |
| InterpolateSpline(float v0, float v1, float v2, float v3, float mu) | fCraft.Noise | static |
| InterpolationMode | fCraft.Noise | |
| Invert([NotNull] float[,] data) | fCraft.Noise | static |
| Marble([NotNull] float[,] map) | fCraft.Noise | static |
| Marble([NotNull] float[,,] map) | fCraft.Noise | static |
| Noise(int seed, NoiseInterpolationMode interpolationMode) | fCraft.Noise | |
| Normalize(float[,] map) | fCraft.Noise | static |
| Normalize(float[,,] map) | fCraft.Noise | static |
| Normalize(float[,,] map, out float multiplier, out float constant) | fCraft.Noise | static |
| Normalize(float[,] map, float low, float high) | fCraft.Noise | static |
| Normalize(float[,,] map, float low, float high) | fCraft.Noise | static |
| PerlinNoise(float x, float y, int startOctave, int endOctave, float decay) | fCraft.Noise | |
| PerlinNoise(float x, float y, float z, int startOctave, int endOctave, float decay) | fCraft.Noise | |
| PerlinNoise([NotNull] float[,] map, int startOctave, int endOctave, float decay, int offsetX, int offsetY) | fCraft.Noise | |
| PerlinNoise([NotNull] float[,,] map, int startOctave, int endOctave, float decay, int offsetX, int offsetY, int offsetZ) | fCraft.Noise | |
| ScaleAndClip([NotNull] float[,] data, float steepness) | fCraft.Noise | static |
| Seed | fCraft.Noise | |
| StaticNoise(int x, int y) | fCraft.Noise | |
| StaticNoise(int x, int y, int z) | fCraft.Noise |