[This is preliminary documentation and is subject to change.]

Contains data that's sent to heartbeat servers.

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)

Syntax

   
 C# 
public sealed class HeartbeatData

Members

         
 All Members  Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
CustomData
Any other custom data that needs to be sent.
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
HeartbeatUri
The heartbeat Uri sent to minecraft.net in order to remain on the server list.
IsPublic
Wether or not the server should be listed on minecraft.net
MaxPlayers
Maximum number of player the server can support.
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
PlayerCount
Number of players currently in the server.
Port
Port that players should connect to in order to join this server.
ProtocolVersion
Version of the classice minecraft protocol that this server is using.
Salt
Server salt used in name verification (hashing).
ServerIP
IP address of this server.
ServerName
Name of the server to display on minecraft.net.
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)

Inheritance Hierarchy

System..::..Object
  fCraft..::..HeartbeatData

See Also