[This is preliminary documentation and is subject to change.]
Map from the world that the player is on.
Throws PlayerOpException if player does not have a world.
Loads the map if it's not loaded. Guaranteed to not return null.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)
Syntax
| C# |
[NotNullAttribute] public Map WorldMap { get; }