[This is preliminary documentation and is subject to change.]
Gets or sets the maximum number of copy slots allocated to this player.
Should be nonnegative. CopyStates are preserved when increasing the maximum.
When decreasing the value, any CopyStates in slots that fall outside the new maximum are lost.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)
Syntax
| C# |
public int MaxCopySlots { get; set; }