[This is preliminary documentation and is subject to change.]
Mute duration. Must not be negative. May be changed.
If player is being unmuted, this is the current remaining mute duration.
If player is being muted, this is the desired mute duration, counting from now.
Namespace: fCraft.EventsAssembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)
Syntax
| C# |
public TimeSpan Duration { get; set; }