[This is preliminary documentation and is subject to change.]
Whether player was muted or unmuted.
Namespace: fCraft.EventsAssembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)
Syntax
| C# |
public bool WasUnmuted { get; private set; }
| fCraft 0.635 API Reference |
| PlayerInfoMuteChangedEventArgs..::WasUnmuted Property |
[This is preliminary documentation and is subject to change.]
| C# |
public bool WasUnmuted { get; private set; }