[This is preliminary documentation and is subject to change.]

Number of blocks/coordinates that were processed, and left untouched: either because the Brush decided to skip it, or because map's current block matched the desired blocktype.

Namespace: fCraft.Drawing
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.5 (0.6.3.5)

Syntax

   
 C# 
public int BlocksSkipped { get; protected set; }

See Also