[This is preliminary documentation and is subject to change.]
If player is online, Player object associated with the session.
If player is offline, null.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.2 (0.6.3.2)
Syntax
| C# |
[CanBeNullAttribute] public Player PlayerObject { get; private set; }