[This is preliminary documentation and is subject to change.]

The PlayerEnumerable type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
Can(IEnumerable<(Of <<'(Player>)>>), Permission)
Filters a collection of players, leaving only those who have the given permission.
Can(IEnumerable<(Of <<'(Player>)>>), Permission, Rank)
Filters a collection of players, leaving only those who have the given permission, and with permission limits allowing operation on the given rank.
CanBeSeen(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who can be seen by the given player.
CanSee(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who can see the target. Does not include the target itself.
Cant(IEnumerable<(Of <<'(Player>)>>), Permission)
Filters a collection of players, leaving only those who do NOT have the given permission.
Cant(IEnumerable<(Of <<'(Player>)>>), Permission, Rank)
Filters a collection of players, leaving only those who do NOT have the given permission, or with permission limits NOT allowing operation on the given rank.
CantBeSeen(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who can NOT be seen by the given player.
CantSee(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who can NOT see the target. Does not include the target itself.
Except(IEnumerable<(Of <<'(Player>)>>), Player)
Removes player from the given set. Precisely speaking, produces the set difference between the given collection of players and a given player.
FromIP(IEnumerable<(Of <<'(Player>)>>), IPAddress)
Filters a collection of players, leaving only those connected from a given IP.
IgnoredBy(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who are ignored by the given player.
Ignoring(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who are ignoring the given player.
Ignoring(IEnumerable<(Of <<'(Player>)>>), PlayerInfo)
Filters a collection of players, leaving only those who are ignoring the given player.
InWorld(IEnumerable<(Of <<'(Player>)>>), World)
Filters a collection of players, leaving only those who are currently located on the given world.
Message(IEnumerable<(Of <<'(Player>)>>), String, array<Object>[]()[][])
Formats and broadcasts a message.
Message(IEnumerable<(Of <<'(Player>)>>), Player, String, array<Object>[]()[][])
Formats and broadcasts a message.
MessagePrefixed(IEnumerable<(Of <<'(Player>)>>), String, String, array<Object>[]()[][])
Formats and broadcasts a message, prefixing wrapped lines.
MessageWoMAlert(IEnumerable<(Of <<'(Player>)>>), String, array<Object>[]()[][])
Formats and broadcasts a message, showing on top-left for those who use WoM.
NotFromIP(IEnumerable<(Of <<'(Player>)>>), IPAddress)
Filters a collection of players, leaving only those NOT connected from a given IP.
NotIgnoredBy(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who are NOT ignored by the given player.
NotIgnoring(IEnumerable<(Of <<'(Player>)>>), Player)
Filters a collection of players, leaving only those who are NOT ignoring the given player.
NotIgnoring(IEnumerable<(Of <<'(Player>)>>), PlayerInfo)
Filters a collection of players, leaving only those who are NOT ignoring the given player.
NotInWorld(IEnumerable<(Of <<'(Player>)>>), World)
Filters a collection of players, leaving only those who are currently NOT located on the given world.
NotRanked(IEnumerable<(Of <<'(Player>)>>), Rank)
Filters a collection of players, leaving only those NOT of the given rank.
Ranked(IEnumerable<(Of <<'(Player>)>>), Rank)
Filters a collection of players, leaving only those of the given rank.
RankedAbove(IEnumerable<(Of <<'(Player>)>>), Rank)
Filters a collection of players, leaving only those above the given rank.
RankedAtLeast(IEnumerable<(Of <<'(Player>)>>), Rank)
Filters a collection of players, leaving only those of or above the given rank.
RankedAtMost(IEnumerable<(Of <<'(Player>)>>), Rank)
Filters a collection of players, leaving only those of or below the given rank.
RankedBelow(IEnumerable<(Of <<'(Player>)>>), Rank)
Filters a collection of players, leaving only those below the given rank.
Send(IEnumerable<(Of <<'(Player>)>>), Packet)
Broadcasts a packet with normal priority.
Send(IEnumerable<(Of <<'(Player>)>>), Player, Packet)
Broadcasts a packet with normal priority.
SendLowPriority(IEnumerable<(Of <<'(Player>)>>), Packet)
Broadcasts a packet with low priority.
SendLowPriority(IEnumerable<(Of <<'(Player>)>>), Player, Packet)
Broadcasts a packet with low priority.
Union(IEnumerable<(Of <<'(Player>)>>), Player)
Adds players to the given set. If the given sequence of players already contains player, no duplicate is added. Precisely speaking, produces the set union of a given collection of players and a given player.

See Also