[This is preliminary documentation and is subject to change.]

Loads the map from it's header using the specified file name.

Namespace: fCraft.MapConversion
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.2 (0.6.3.2)

Syntax

   
 C# 
[NotNullAttribute]
public static Map Load(
	string fileName
)

Parameters

fileName
String
The name of the file.

Return Value

The loaded map excluding block data.

Exceptions

ExceptionCondition
System..::..ArgumentNullException If fileName is null.
System.IO..::..FileNotFoundException If file/directory with the given name is missing.
fCraft.MapConversion..::..MapFormatException If no converter could be found to load the map.

See Also