[This is preliminary documentation and is subject to change.]
Occurs after a player has connected and joined the starting world.
Player's state at this point has just changed from SessionState.LoadingMain to SessionState.Online
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.2 (0.6.3.2)
Syntax
| C# |
public static event EventHandler<PlayerEventArgs> Ready