[This is preliminary documentation and is subject to change.]

Provides functionality for generating map files.

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.1 (0.6.3.1)

Syntax

   
 C# 
public sealed class MapGenerator

Members

            
 All Members  Constructors   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
MapGenerator(MapGeneratorArgs)
Initializes a new instance of the MapGenerator class
AddCaves(Map)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Generate()()()()
GenerateEmpty(Int32, Int32, Int32)
GenerateFlatgrass(Int32, Int32, Int32)
GenerateMap()()()()
GenerateOcean(Int32, Int32, Int32)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
MakeFloodBarrier(Map)
Makes an admincrete barrier, 1 block thick, around the lower half of the map.
MakeTemplate(MapGenTemplate)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ProgressChanged
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)

Inheritance Hierarchy

System..::..Object
  fCraft..::..MapGenerator

See Also