[This is preliminary documentation and is subject to change.]
Provides functionality for generating map files.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.1 (0.6.3.1)
Syntax
| C# |
public sealed class MapGenerator
Members
| All Members | Constructors | Methods | Events |
| Member | Description | |
|---|---|---|
| MapGenerator(MapGeneratorArgs) | Initializes a new instance of the MapGenerator class | |
| AddCaves(Map) | ||
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| Generate()()()() | ||
| GenerateEmpty(Int32, Int32, Int32) | ||
| GenerateFlatgrass(Int32, Int32, Int32) | ||
| GenerateMap()()()() | ||
| GenerateOcean(Int32, Int32, Int32) | ||
| GetHashCode()()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType()()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| MakeFloodBarrier(Map) | Makes an admincrete barrier, 1 block thick, around the lower half of the map. | |
| MakeTemplate(MapGenTemplate) | ||
| MemberwiseClone()()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| ProgressChanged | ||
| ToString()()()() | (Inherited from Object.) |