[This is preliminary documentation and is subject to change.]

Map from the world that the player is on. Throws PlayerOpException if player does not have a world. Loads the map if it's not loaded. Guaranteed to not return null.

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.1 (0.6.3.1)

Syntax

   
 C# 
[NotNullAttribute]
public Map WorldMap { get; }

See Also